The tree
39 strains, 57 recipes
Every generated cross in the register is two of these put under one tent. This is the whole authored tree: four base strains the game sells, 35 hybrids somebody wrote by hand, and the crosses that connect them.
4 of 39 have been bred by somebody. The rest read as ??? until the first player in the world gets there - finding out what a cross needs is part of what there is to find out.
Tier 0 · 1 effect
On sale from the first minute. Everything else descends from these four.
-
OG Kush Calming -
Sour Diesel Refreshing -
Green Crack Energizing -
Granddaddy Purple Sedating
Tier 1 · 2 effects
Each of the six pairings of two base strains. Two effects.
- ??? 2 effects
- ??? 2 effects
- ??? 2 effects
- ??? 2 effects
- ??? 2 effects
- ??? 2 effects
Tier 2 · 3 effects
The first crosses that need a bred parent of your own.
- ??? 3 effects
- ??? 3 effects
- ??? 3 effects
- ??? 3 effects
- ??? 3 effects
- ??? 3 effects
- ??? 3 effects
- ??? 3 effects
- ??? 3 effects
- ??? 3 effects
Tier 3 · 4 effects
Where lines start to specialise. Four effects.
- ??? 4 effects
- ??? 4 effects
- ??? 4 effects
- ??? 4 effects
- ??? 4 effects
- ??? 4 effects
- ??? 4 effects
- ??? 4 effects
- ??? 4 effects
- ??? 4 effects
Tier 4 · 5 effects
Elite. Five effects, three mixer slots left open.
- ??? 5 effects
- ??? 5 effects
- ??? 5 effects
- ??? 5 effects
- ??? 5 effects
- ??? 5 effects
- ??? 5 effects
- ??? 5 effects
Tier 5 · 6 effects
One strain, both parents tier 4. The end of the tree.
- ??? 6 effects
And then
Those 57 recipes use 57 of the 741 pairs these 39 strains can form. The other 684 pairs are the register: crosses nobody wrote, that the game generates, and that the first player to breed one gets to name.